Jan 08, 2009, 03:40 PM // 15:40
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#1
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Lion's Arch Merchant
Join Date: Aug 2008
Profession: Me/Rt
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Highest possible DPS for a Ranger?
I know, Rangers are no DPS class. I don't care. And I am not talking about some spike build that does 38563948543 damage in one second and then nothing for hours.
Continuous DPS please, as much as possible of that.
Oh, and single target (no Splinter/Barrage ).
This is the best I can do so far:
[Marksman's Wager][Asuran Scan][Ebon Battle Standard of Honor][I am the strongest][Penetrating Attack][Sundering Attack][Hunter's Shot][Power Shot]
About 80 DPS vs the master of damage (AL 60) with low PvE ranks, can get over 100 DPS with high PvE ranks (at 16 marksmanship). I think the basic idea to use [[Marksman's Wager] to get unlimited 1s attacks is quite nice
Any way to get more damage?
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Jan 08, 2009, 04:34 PM // 16:34
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#2
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Ascalonian Squire
Join Date: Apr 2008
Location: Andijk
Guild: Heretics Brotherhood
Profession: A/
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"by ural's hammer!"
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Jan 08, 2009, 05:03 PM // 17:03
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#3
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Lion's Arch Merchant
Join Date: Aug 2008
Profession: Me/Rt
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Awesome skill if you can keep it up somehow (e.g. in AP builds). But since I'm looking for continuous DPS it's not really useful. Recharge is way too high and it doesn't last long enough. The 3 PvE skills I use give a way better damage boost.
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Jan 08, 2009, 05:11 PM // 17:11
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#4
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Jungle Guide
Join Date: Mar 2007
Location: In Viking land! (Norwaii)
Guild: Beyond the Gates of Infinity [sKy]
Profession: R/Mo
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Wouldnt it be better to use a god damn GvG Turret? Haz nice Dp's and spikke ^^
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Jan 08, 2009, 05:21 PM // 17:21
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#5
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Lion's Arch Merchant
Join Date: Aug 2008
Profession: Me/Rt
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Build and actual (maintainable) DPS pls
Problem with most turret builds I know is that they run out of energy after a few seconds.
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Jan 08, 2009, 05:24 PM // 17:24
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#6
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Ascalonian Squire
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[build prof=R box beastmastery=11+1+1 expertise=10+1 marksmanship=10+1][screaming shot][marauder's shot][crossfire][scavenger strike][enraged lunge][comfort animal][charm animal][great dwarf weapon][/build]
just had a quick go, not particularly great. cast great dwarf weapon on pet, followed by screaming shot, scavenger strike (wiki description: +13 energy gain if condition. 5 e cost, 10 sec recharge), marauder's shot and enraged lunge (will strike for 80 as the disabled skills count for damage, as does the skill itself), use prepared shot during chain for energy. it's not you doing most of the damage but hey
or
[build prof=R box wildernesssurvival=10+1 expertise=10+1 marksmanship=11+3+1][kindle arrows][prepared shot][marauder's shot][keen arrow][crossfire][sloth hunter's shot][asuran scan][serpent's quickness][][/build]
Last edited by Wasted Days; Jan 08, 2009 at 06:23 PM // 18:23..
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Jan 08, 2009, 05:27 PM // 17:27
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#7
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Krytan Explorer
Join Date: Dec 2006
Location: far far away
Profession: W/
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Nice "two-elites-build"...
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Jan 08, 2009, 06:06 PM // 18:06
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#9
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Frost Gate Guardian
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Quote:
Originally Posted by MegaVolti
I know, Rangers are no DPS class. I don't care. And I am not talking about some spike build that does 38563948543 damage in one second and then nothing for hours.
Continuous DPS please, as much as possible of that.
Oh, and single target (no Splinter/Barrage ).
This is the best I can do so far:
[Marksman's Wager][Asuran Scan][Ebon Battle Standard of Honor][I am the strongest][Penetrating Attack][Sundering Attack][Hunter's Shot][Power Shot]
About 80 DPS vs the master of damage (AL 60) with low PvE ranks, can get over 100 DPS with high PvE ranks (at 16 marksmanship). I think the basic idea to use [[Marksman's Wager] to get unlimited 1s attacks is quite nice
Any way to get more damage?
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I'm assuming the marksman wager is to maintain the en to constantly poor out your dmg to maintain your highest dps?
If that's the case, I'd look at another prep like [read the wind] and consider [prepared shot]. Can add in [favorable winds] to add additional dmg.
Other elites to consider would be [Glass Arrows] or [Expert's Dexterity] which would add to your output but you'd have to come up with other ideas for en management (again I'm assuming this is a constant DPS w/o ever having to stop)
elk
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Jan 08, 2009, 06:11 PM // 18:11
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#10
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Desert Nomad
Join Date: Jan 2007
Location: so cal
Profession: R/
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just curious how enraged lunge will strike for 80, if there are only 2 BM skills recharging at a time, unless you hit comfort which will add an additional 20 for 60 total? but anyway...
at the op: all of those +damage bonus skills are nice, but the duration is too short to maximize their effectiveness, for example marksman's lasts 18s and there is 7s worth of skill activation time for your damage skills...assuming marksman is hitting you'll probably have enough energy to get off one or two of each attack before you have to plant another [Ebon Battle Standard of Honor]. Assuming low ranks as you say [Asuran Scan] will last say 9s, and [Ebon Battle Standard of Honor] say 15s, it just seems like a little too much activation time is all I'm saying, but to each his own. Why not use something like [Favorable Winds] for a 158s of +6 per arrow (assuming 16 marks) and throw in [Needling Shot] for continuous quick +31 per shot when target gets below 50%, or [Finish Him!] for the same effect (but recharge much slower which is not what you wanted)....GL on your build
EDIT: and derr, I forgot to mention you'll need an IAS to help pump out the damage quicker...[lightning reflexes] comes to mind
Last edited by gw_poster; Jan 08, 2009 at 06:20 PM // 18:20..
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Jan 08, 2009, 06:15 PM // 18:15
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#11
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Ascalonian Squire
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Quote:
Originally Posted by gw_poster
just curious how enraged lunge will strike for 80, if there are only 2 BM skills recharging at a time, unless you hit comfort which will add an additional 20 for 60 total? but anyway...
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from wiki: "Skills that disable non-attack skills (Tiger's Fury or Marauder's Shot for example) synergize well with this skill as it will also count skills such as Charm Animal or Comfort Animal. "
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Jan 08, 2009, 06:29 PM // 18:29
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#12
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Desert Nomad
Join Date: Jan 2007
Location: so cal
Profession: R/
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Quote:
Originally Posted by Wasted Days
from wiki: "Skills that disable non-attack skills (Tiger's Fury or Marauder's Shot for example) synergize well with this skill as it will also count skills such as Charm Animal or Comfort Animal. "
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Hate to belabor the point, but wiki does not include [Marauder's Shot] in that quote above, because it is not from the Beast Master line, and thus is not counted as a "recharging" BM skill. Also, you didn't include [Tiger's Fury] in your build, so don't include the +20 for it, or for [charm animal] as [charm animal] is not recharging and doesn't inactivate, unless you use [Tiger's Fury]. The +20 toward [Enraged Lunge]'s bonus coming from [Comfort Animal] can only be counted if you activate [Comfort Animal] prior to attacking, which will still only give +60 (including [Enraged Lunge] and [Scavenger's Strike]), assuming they, too are recharging.
Ok. Done.
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Jan 08, 2009, 06:35 PM // 18:35
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#13
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Frost Gate Guardian
Join Date: Nov 2006
Location: UK
Guild: ARGH
Profession: R/Mo
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Expertise 15 . Marks 16 both with runes
Customised Korens Hornbow ( 10% armour pen inbuilt )
Marks goes to 18 with Dexterity
note the spike on the first attack run, 414 dam
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Jan 08, 2009, 06:41 PM // 18:41
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#14
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Ascalonian Squire
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Quote:
Originally Posted by gw_poster
Hate to belabor the point, but wiki does not include [Marauder's Shot] in that quote above, because it is not from the Beast Master line, and thus is not counted as a "recharging" BM skill. Also, you didn't include [Tiger's Fury] in your build, so don't include the +20 for it, or for [charm animal] as [charm animal] is not recharging and doesn't inactivate, unless you use [Tiger's Fury]. The +20 toward [Enraged Lunge]'s bonus coming from [Comfort Animal] can only be counted if you activate [Comfort Animal] prior to attacking, which will still only give +60 (including [Enraged Lunge] and [Scavenger's Strike]), assuming they, too are recharging.
Ok. Done.
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no, but i'm assuming, as i haven't tested it myself, that when marauding shot disables charm and comfort animal, these are counted as "recharging" by enraged lunge, thus activating the damage clause
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Jan 08, 2009, 06:54 PM // 18:54
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#15
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Academy Page
Join Date: May 2007
Location: AZ
Guild: Brotherhood of Feklaar
Profession: P/W
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[build prof=r/d box marksmanship=11+1 earth=10 expertise=10+1+1][triple shot][dual shot][needling shot][read the wind][asuran [email protected]][vow of strength][ebon battle standard of [email protected]][favorable winds][/build]
Gotta make your team lay off of the conditions
[build prof=r/e box marksmanship=11+1 air=10 expertise=10+1+1][triple shot][dual shot][needling shot][glass arrows][asuran [email protected]][ebon battle standard of [email protected]][conjure lightning][favorable winds][/build]
[build prof=r/e box marksmanship=11+1 air=10 expertise=10+1+1][triple shot][dual shot][expert's dexterity][read the wind][asuran [email protected]][ebon battle standard of [email protected]][conjure lightning][favorable winds][/build]
Don't know if these count as 'spike' builds, but I love 'em
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Jan 08, 2009, 07:16 PM // 19:16
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#16
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Desert Nomad
Join Date: Jan 2007
Location: so cal
Profession: R/
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Right then, I see your point and sorry for not recognizing that before. So, IF [Marauder's Shot] hits, then [Scavenger's Strike] and [Enraged Lunge] will combine with (a recharging) [Comfort Animal] and [Charm Animal] for +80..., but that still seems like a lot of reliance on 4 skills for +80 (and pet damage), contigent upon a hit on [Marauder's Shot]...just my 2 cents
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Jan 09, 2009, 02:14 AM // 02:14
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#17
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Krytan Explorer
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http://img140.imageshack.us/img140/9196/rwdpsaj5.jpg
At asura r10 this is gonna be 100*1.75/1.59 = 110 DPS. This build is a pain btw, but variants with slightly smaller DPS can be relatively simple and flexible.
Last edited by Vazze; Jan 09, 2009 at 03:00 AM // 03:00..
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Jan 12, 2009, 06:06 PM // 18:06
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#18
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Ascalonian Squire
Join Date: Nov 2008
Guild: Green Dawn
Profession: R/
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Quote:
Originally Posted by Balky
Expertise 15 . Marks 16 both with runes
Customised Korens Hornbow ( 10% armour pen inbuilt )
Marks goes to 18 with Dexterity
note the spike on the first attack run, 414 dam
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I tried it out and you run out of energy soon, especially with only 26 base energy. Expert Focus rduces the skill cost actually only by 1 and thus doesn't keep your e-lvl up. Also [Forked Arrow] is not the best choice. I tried to use it a while back and concluded that in PvE you're almost always either hexed or enchanted, making this skill a waste of space and energy.
While lower in DPS the Prepared Shot build from Vazze is probably better, concerning constant damage. Just swap out [Expert Focus] for [Read the Wind] and you're fine.
Imo, you should go with a spiker build though. Often it's more important to take a dangerous foe down within a few seconds, than to dish out constant damage over time. (monks or eles for instance)
I highly recommend the Glass Spiker build. Just note to equip full radiant armor and +5e on your weapon. [Needling Shot] then deals 117 damage or even more, not to mention Triple and Dual Shot. And if you use your skills with reason (i.e. don't fire Triple Shot on an almost dead foe) you shouldn't run out of energy too soon.
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Jan 12, 2009, 09:01 PM // 21:01
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#19
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Frost Gate Guardian
Join Date: Nov 2006
Location: UK
Guild: ARGH
Profession: R/Mo
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Quote:
Originally Posted by Patron_of_the_Wild;
I tried it out and you run out of energy soon, especially with only 26 base energy. Expert Focus rduces the skill cost actually only by 1 and thus doesn't keep your e-lvl up. Also [Forked Arrow] is not the best choice. I tried to use it a while back and concluded that in PvE you're almost always either hexed or enchanted, making this skill a waste of space and energy.
While lower in DPS the Prepared Shot build from Vazze is probably better, concerning constant damage. Just swap out [Expert Focus] for [Read the Wind] and you're fine.
Imo, you should go with a spiker build though. Often it's more important to take a dangerous foe down within a few seconds, than to dish out constant damage over time. (monks or eles for instance)
I highly recommend the Glass Spiker build. Just note to equip full radiant armor and +5e on your weapon. [Needling Shot] then deals 117 damage or even more, not to mention Triple and Dual Shot. And if you use your skills with reason (i.e. don't fire Triple Shot on an almost dead foe) you shouldn't run out of energy too soon.
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Actually with 15 expertise Focus reduces energy cost of attacks by 2 points, can always swop out forked arrow for dual shot avoiding the reduction, though to be honest the attack sequence is so quick that forked is often on way while keen is just about to hit, triple shot then spam needle shot, will cost you 1 energy per attack by then, and nothing to say you can`t use a zealous bow
Don`t forget i`m using a Green bow as opposed to a custom built inscr equipped one, if i`d put it together i`d have a energy inscr on it, plus i`m not running any radiants on any of my armour , and if you`re a secondary sin, way of the master would be a good buff
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Jan 13, 2009, 01:24 AM // 01:24
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#20
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Desert Nomad
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Quote:
Originally Posted by MegaVolti
I know, Rangers are no DPS class. I don't care. And I am not talking about some spike build that does 38563948543 damage in one second and then nothing for hours.
Continuous DPS please, as much as possible of that.
Oh, and single target (no Splinter/Barrage ).
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Playing solo or with team and/or humans?
Cause if in a team, [[Great dwarf weapon] + [[Order of Pain] or [[Order of the Vampire] + [[Ebon battle standard of honor] + [[asuran scan] + [["i am the strongest"] seems like big numbers.
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